Geometry is an abstract class that specifies the geometry
component information required by a Shape3D node. Geometry objects
describe both the geometry and topology of the Shape3D nodes that
reference them. Geometry objects consist of four generic geometric
types:
Compressed Geometry
GeometryArray
Raster
Text3D
Each of these geometric types defines a visible object or set of
objects. A Geometry object is used as a component object of a Shape3D
leaf node.
Each of these geometric types defines a visible object or set of objects. A Geometry object is used as a component object of a Shape3D leaf node.