The Character class wraps a value of the primitive
type char in an object. An object of type
Character contains a single field whose type is
char.
In addition, this class provides several methods for determining
a character's category (lowercase letter, digit, etc.) and for converting
characters from uppercase to lowercase and vice versa.
Character information is based on the Unicode Standard, version 4.0.
The methods and data of class Character are defined by
the information in the UnicodeData file that is part of the
Unicode Character Database maintained by the Unicode
Consortium. This file specifies various properties including name
and general category for every defined Unicode code point or
character range.
The file and its description are available from the Unicode Consortium at:
The char data type (and therefore the value that a
Character object encapsulates) are based on the
original Unicode specification, which defined characters as
fixed-width 16-bit entities. The Unicode standard has since been
changed to allow for characters whose representation requires more
than 16 bits. The range of legal code points is now
U+0000 to U+10FFFF, known as Unicode scalar value.
(Refer to the
definition of the U+n notation in the Unicode
standard.)
The set of characters from U+0000 to U+FFFF is sometimes
referred to as the Basic Multilingual Plane (BMP). Characters whose code points are greater
than U+FFFF are called supplementary characters. The Java
2 platform uses the UTF-16 representation in char
arrays and in the String and StringBuffer
classes. In this representation, supplementary characters are
represented as a pair of char values, the first from
the high-surrogates range, (\uD800-\uDBFF), the
second from the low-surrogates range
(\uDC00-\uDFFF).
A char value, therefore, represents Basic
Multilingual Plane (BMP) code points, including the surrogate
code points, or code units of the UTF-16 encoding. An
int value represents all Unicode code points,
including supplementary code points. The lower (least significant)
21 bits of int are used to represent Unicode code
points and the upper (most significant) 11 bits must be zero.
Unless otherwise specified, the behavior with respect to
supplementary characters and surrogate char values is
as follows:
The methods that only accept a char value cannot support
supplementary characters. They treat char values from the
surrogate ranges as undefined characters. For example,
Character.isLetter('\uD840') returns false, even though
this specific value if followed by any low-surrogate value in a string
would represent a letter.
The methods that accept an int value support all
Unicode characters, including supplementary characters. For
example, Character.isLetter(0x2F81A) returns
true because the code point value represents a letter
(a CJK ideograph).
In the Java SE API documentation, Unicode code point is
used for character values in the range between U+0000 and U+10FFFF,
and Unicode code unit is used for 16-bit
char values that are code units of the UTF-16
encoding. For more information on Unicode terminology, refer to the
Unicode Glossary.
Characterclass wraps a value of the primitive typecharin an object. An object of typeCharactercontains a single field whose type ischar.In addition, this class provides several methods for determining a character's category (lowercase letter, digit, etc.) and for converting characters from uppercase to lowercase and vice versa.
Character information is based on the Unicode Standard, version 4.0.
The methods and data of class
Characterare defined by the information in the UnicodeData file that is part of the Unicode Character Database maintained by the Unicode Consortium. This file specifies various properties including name and general category for every defined Unicode code point or character range.The file and its description are available from the Unicode Consortium at:
Unicode Character Representations
The
chardata type (and therefore the value that aCharacterobject encapsulates) are based on the original Unicode specification, which defined characters as fixed-width 16-bit entities. The Unicode standard has since been changed to allow for characters whose representation requires more than 16 bits. The range of legal code points is now U+0000 to U+10FFFF, known as Unicode scalar value. (Refer to the definition of the U+n notation in the Unicode standard.)The set of characters from U+0000 to U+FFFF is sometimes referred to as the Basic Multilingual Plane (BMP). Characters whose code points are greater than U+FFFF are called supplementary characters. The Java 2 platform uses the UTF-16 representation in
chararrays and in theStringandStringBufferclasses. In this representation, supplementary characters are represented as a pair ofcharvalues, the first from the high-surrogates range, (\uD800-\uDBFF), the second from the low-surrogates range (\uDC00-\uDFFF).A
charvalue, therefore, represents Basic Multilingual Plane (BMP) code points, including the surrogate code points, or code units of the UTF-16 encoding. Anintvalue represents all Unicode code points, including supplementary code points. The lower (least significant) 21 bits ofintare used to represent Unicode code points and the upper (most significant) 11 bits must be zero. Unless otherwise specified, the behavior with respect to supplementary characters and surrogatecharvalues is as follows:charvalue cannot support supplementary characters. They treatcharvalues from the surrogate ranges as undefined characters. For example,Character.isLetter('\uD840')returnsfalse, even though this specific value if followed by any low-surrogate value in a string would represent a letter.intvalue support all Unicode characters, including supplementary characters. For example,Character.isLetter(0x2F81A)returnstruebecause the code point value represents a letter (a CJK ideograph).In the Java SE API documentation, Unicode code point is used for character values in the range between U+0000 and U+10FFFF, and Unicode code unit is used for 16-bit
charvalues that are code units of the UTF-16 encoding. For more information on Unicode terminology, refer to the Unicode Glossary.