The AudioEngine3DL2 Class defines an audio output device that generates
sound 'image' from high-level sound parameters passed to it during
scene graph.
The methods in this class are meant to be optionally overridden by an
extended class. This extended class would provice device specific code.
Error checking on all parameters passed to these methods is already
explicitly being done by the Java 3D core code that calls these methods.
These methods should NOT be called by any application if the audio engine
is associated with a Physical Environment used by Java3D Core.
The methods in this class are meant to be optionally overridden by an extended class. This extended class would provice device specific code.
Error checking on all parameters passed to these methods is already explicitly being done by the Java 3D core code that calls these methods.
These methods should NOT be called by any application if the audio engine is associated with a Physical Environment used by Java3D Core.